
We got lots of good information, a subservient Glabrezu and all the good stuff with just few spells. Like I said, with the Ultimate Magus we got through it quite reasonably in spite of being a two-person party. It does underestimate especially the magic PCs of those levels can bring to bear. Our DM had to work hard to make it flow a bit more naturally without the PCs being the catalysts at every point. My personal simulationist gaming style does not fit with that at all. Removes all sense of urgency and the possibility of missing something important. Everything happens just when players get there, not a moment sooner or later. It's specifically designed to be different in that it's event-based. Overall, you gotta be able to think on your feet quite a bit in it. And if you see through the Rule of Three's disguise immediately, well, all the scripted discussions are kinda weird. We had none had to Dominate a random to get that job done. For example, a place needs a non-chaotic non-evil party member to enter IIRC. Some parts of it are quite confusing and poorly thoughtout. Maybe some staff for mages too (something that helps overcome SR and like restricts the creatures' dimensional movement) and some actually potent, shaping weapon that does not remain useless 'cause it's the wrong weapon (seriously, who the hell uses Bastard Swords?) Homebrew something worth the players' while in their stead. Our party had an Ultimate Magus and a Dervish nobody could use those even if we wanted to (no, we didn't). Basically, one is a stupid Bastard Sword whose greatest value is being sellable for a massive chunk of gold, and the other is a Weapon of Legacy Bow which sucks. It goes into some detail about the areas that most of the 3.X setting books neglect. That is, they tend to have spellcasting prowess and sufficient capabilities to challenge melee types (just about everyone on the Planes tends to have at least some degree of spellcasting prowess) Most of the opponents you face are somewhat respectable. Overall, the variety of things you need to accomplish is quite high and there's a lot of stuff to keep players interested. There's a lot of non-combat stuff in it. Planescape happens to be one of my favorite settings ever and it uses Sigil as the base of operations.
